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Table 4 Results per Subjects

From: Applying user-centered techniques to analyze and design a mobile application

Sprint Subjects Number Defects Time Hours Effectiveness
(%)
Efficiency
Sprint 1 S1 2 0,83 40% 2
S2 3 1 60% 3,61
Spint 2 S1 4 0,7 66% 5,71
S2 3 0,6 50% 5