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Table 9 GDSE process life cycle topics

From: Game development software engineering process life cycle: a systematic review

GDLC topics

Frequency

Percentage

Pre-production phase

58

39.18 %

Management

18

12.16 %

Requirements specification

9

6.08 %

Game system description languages

6

4.05 %

Reusability

3

2.02 %

Game design documents

11

6.75 %

Game prototyping

7

4.72 %

Design tools

3

2.02 %

Risk management

1

0.67 %

Production phase

66

45.27 %

Asset creation

7

4.72 %

Storyboard production

3

2.02 %

Development platforms

13

8.78 %

Formal language definition

2

1.35 %

Programming

17

11.48 %

Game engine

11

8.10 %

Implementation

13

8.78 %

Post-production phase

24

16.21 %

Quality Assurance

2

1.35 %

Beta testing

5

3.37 %

Heuristic testing

6

4.05 %

Empirical testing

2

1.35 %

Test tools

1

0.67 %

Marketing

8

5.40 %