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Table 9 GDSE process life cycle topics

From: Game development software engineering process life cycle: a systematic review

GDLC topics Frequency Percentage
Pre-production phase 58 39.18 %
Management 18 12.16 %
Requirements specification 9 6.08 %
Game system description languages 6 4.05 %
Reusability 3 2.02 %
Game design documents 11 6.75 %
Game prototyping 7 4.72 %
Design tools 3 2.02 %
Risk management 1 0.67 %
Production phase 66 45.27 %
Asset creation 7 4.72 %
Storyboard production 3 2.02 %
Development platforms 13 8.78 %
Formal language definition 2 1.35 %
Programming 17 11.48 %
Game engine 11 8.10 %
Implementation 13 8.78 %
Post-production phase 24 16.21 %
Quality Assurance 2 1.35 %
Beta testing 5 3.37 %
Heuristic testing 6 4.05 %
Empirical testing 2 1.35 %
Test tools 1 0.67 %
Marketing 8 5.40 %