From: Game development software engineering process life cycle: a systematic review
GDLC topics | Frequency | Percentage |
---|---|---|
Pre-production phase | 58 | 39.18Â % |
Management | 18 | 12.16Â % |
Requirements specification | 9 | 6.08Â % |
Game system description languages | 6 | 4.05Â % |
Reusability | 3 | 2.02Â % |
Game design documents | 11 | 6.75Â % |
Game prototyping | 7 | 4.72Â % |
Design tools | 3 | 2.02Â % |
Risk management | 1 | 0.67Â % |
Production phase | 66 | 45.27Â % |
Asset creation | 7 | 4.72Â % |
Storyboard production | 3 | 2.02Â % |
Development platforms | 13 | 8.78Â % |
Formal language definition | 2 | 1.35Â % |
Programming | 17 | 11.48Â % |
Game engine | 11 | 8.10Â % |
Implementation | 13 | 8.78Â % |
Post-production phase | 24 | 16.21Â % |
Quality Assurance | 2 | 1.35Â % |
Beta testing | 5 | 3.37Â % |
Heuristic testing | 6 | 4.05Â % |
Empirical testing | 2 | 1.35Â % |
Test tools | 1 | 0.67Â % |
Marketing | 8 | 5.40Â % |