From: Game development software engineering process life cycle: a systematic review
GDLC topics | Â |
---|---|
Pre-production phase | Â |
Game process development management | Â |
Requirements Specification | Â |
Game system description language | Â |
Reusability | Â |
Game design document | Â |
Game prototype | Â |
Tools for designing | Â |
Risk Management | Â |
Production Phase | Â |
Assets creation | Â |
Story board production | Â |
Development platforms | Â |
Formal language definition | Â |
Programming | Â |
Game Engine | Â |
Implementation | Â |
Post-production Phase | Â |
Quality Assurance | Â |
Beta Testing | Â |
Usability Testing | Â |
Empirical Testing | Â |
Tools for testing | Â |
Marketing | Â |