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Table 4 Results per Subjects

From: Applying user-centered techniques to analyze and design a mobile application

Sprint

Subjects

Number Defects

Time Hours

Effectiveness

(%)

Efficiency

Sprint 1

S1

2

0,83

40%

2

S2

3

1

60%

3,61

Spint 2

S1

4

0,7

66%

5,71

S2

3

0,6

50%

5